Articles in Games

Today I watched the French movie ‘Comment c’est loin’ which is about the rap/hip-hop duo Casseur Flowters.

Basically the story is that they need to make a song in a day to please their producers who’ve been waiting for a few years for the duo first song, however under this basic almost comedy-like story the movie is actually about how the duo need to faces their issues, the fear of failure etc

The end song which is both the song they make for their producer in the movie and the last song you hear before the credits theme is about how they or what they make will never be unaccomplished no matter what happen. How is that relevant to SinaRun you might ask? I don’t know. I just thought it was interesting and fairly inspiring

Anyway, enough of this sad introduction!

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Heeello everyone!

Yeah sorry I already broke my new rule of starting post with ‘hai!’. It’s not like it’s the first time I’m breaking promises though.. What happened to SinaRun you might ask? ‘It’s releasing in July’ you said! Yeah. It was actually okayish. Like it was still bad! But it was better than it used to.

Anyway! Let put all that behind us. I’d rather not be remembered as that guy that got Chronique de Solaria’s (It’s an inside joke with my good friend FoxFiesta.) Oh yeah talking about FoxFiesta! What a man. How can one man be so based you might ask? Well look at that

Yep. That’s right. SinaRun is finally coming out. Actually it’s releasing tomorrow. In 15 hours! (I should have done that post earlier this week I think.. Damn.) and it’s releasing in that weird thing that people don’t remember when good games go through it. Also known as EARLY ACCESS! (the demon!)

Early Access Description Talking about the wolf..

Why? Well. SinaRun is one fine piece of a game but that’s exactly the problem. It’s only one piece! The mechanics are obviously done but the game could use more content! More Levels! More Gamemodes! More things as a whole! Don’t get me wrong the actual content is already pretty cool but it could certainly use.. more awesome things!

Right now what’s the state of the game you says? Well it work for starter. There’s 16 levels, a online multiplayer that (kinda?) work and online leaderboards powered by Steam! If you like this type of game, manage to find a map you like and there’s enough competition on the leaderboard you could last at least 10-20 hours? I know some of my testers have around 30~ hours

The game will cost 2.99$ USD and there’s currently no price change planned Considering the actual content of the game that’s a pretty cool price. Considering it’s my type of game I would most certainly buy it if I saw it on Steam!

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Starting posts with ‘hai’ is the new meta for this blog. ‘Hai’ used to be quite popular but it eventually falled off when the ‘better memes’ started kicking in. So I’m taking the ‘hai!’ for myself.

Now there’s a important thing to note here. LOLCAT language is still popular and it does include ‘hai’ as a ‘Hello’ alternative but to me ‘hai’ was never exclusive to LOLCAT language. What do you guys think?

Anyway that’s not important for the moment. Take notes still though!

Let’s talk about my problem : I’m the laziest developer in the fucking world. SinaRun was supposed to be released soon after greenlight but the game has been greenlit since September and still no release!! What’s happening? Motivation problems? Yes exactly! SinaRun is a nice game and I like it. Since the last update I already included some cool stuff all around : Steam Achievements, Steam Trading Cards, Steam Lobby for multiplayer so you can join your friends. (It’s not 100% finished yet but it’s pretty close)

I also added some options and fixed a bunch of things. More importantly I recoded a major part of the game in C# to allow for better usage of the Steam API and also because it’s a bit clearer than UnityScript. It’s also similar to other languages I like so I can switch between all of these without any big problems!

What’s left for release you may ask? Answer : Content! I added some levels but we need more levels. Levels are fun! Also Steam Leaderboards! It’s the last Steam API function needed. I also talked about making a Level Editor but it’s not intended to be released at the same time the game release anyway since I also need to add Workshop support so everyone can ~~sell~~ share his maps with other players.

Today I bought Taylor Swift latest album : 1989. For the moment my favorite song in it is ‘This Love‘ but it might be because I already listened to ‘Style‘ and ‘Blank Space‘ a lot. Actually I can’t even listen to Blank Space anymore. I don’t like it anymore! Bad Blood is also pretty cool! I think it will be my next favorite song in it. Cause baby we got bad blood.

Anyway. As you see there’s not much things to add to finish up the game and release it. So why am I panicking you might ask? Well. I’m still young (Just a young boy trying to play some dota) so obviously I’m not in need of money yet. So what’s the problem? The problem is Love&Luck. Not the concept because Love is pretty nice and I’m a pretty lucky (young boy). But the game.

Logo du jeu Love&Luck

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It’s been a while since I last posted here.. Well actually when you think it’s been a while since I last posted something somewhere.

Don’t worry though. I’ve been working on SinaRun and other stuff I promise! The Steam version of SinaRun is almost ready (or at least the Steam store page is almost ready)

With Keranouille we’ve been working on trading cards (and backgrounds, emoticons, badges and stuff) so you guys can make some of that sweet sweet Steam money while playing SinaRun!

Here take a look (these are not final. they might change. Doubt it tho) :

Card WIP 01 Card WIP 02

I personally really like how good the logo look on the cards. As for the other things (backgrounds, emoticons and badges) they are pretty classic so there’s nothing fancy to show (+ the emoticons are not 100% done yet) . You’ll see them at some point (maybe before the release maybe not)

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At first I wasn’t supposed to make a level for this update but some of my friends said that despite being a optimization update it would feel too empty without a new map sooooo here we are!

Sweet Sweet Celestial Sweet Sweet Celestial. Visual by @Keranouille and IndieGameStand buyers can download this update by visiting the download page (Game Wallet for IndieGameStand and the My Games page for

For Groupees buyers : AFAIK the Groupees Staff need to manually update the download link. So you guys will only receive the update when Groupees is ready which will be.. I don’t know when. It’s honestly a pain in the ass to have a game there. You can’t do anything yourself and you need to contact Groupees by mail then wait some hours/days for every tiny details

Alright here’s to the changelog.

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This is my first time writing a full English article. English not being my native language there might be some errors there and there. I’m sorry! Now that everyone is aware of my bad english we can start this article!

Before we start talking about my game I would like to inform everyone that my website is now fully-translated in English! There might be some tiny things not translated but these will be fixed!

Also! I updated some pages on the website to make things clearer. Hope you guys like the changes! (For the random sentence in the header : These will NEVER be translated. There’s like 300+ sentences in there)

SinaRun Logo This awesome logo was made by Keranouille! It will be also used as the new official logo for the game.

Around a month ago I released my game SinaRun 2 (which will be renamed to ‘SinaRun’ very soon) on, Greenlight and some days after IndieGameStand! The game did okay! Well maybe not by the standard but since this is my first commercial game it did okay enough for me! Only 48h after the release I was at 40-50%~ of the way to the Top 100 on Greenlight.

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Bonjour! Et bienvenue.

Ça fait maintenant plus d’une semaine que SinaRun 2 est disponible (Sur et Greenlight). C’est plutôt cool! Vous savez ce qui est encore plus cool? Les mises à jour. et comme je suis un mec cool qui fait des trucs cool. Voici une mise à jour! Hourra.

Si vous avez acheter le jeu un email vous sera envoyé pour vous dire que votre jeu a été mis à jour et sera donc téléchargeable sur Pour les acheteurs IndieGameStand pareil sauf que les builds seront toujours un peu en retard par-rapport à Et si vous ne possédez pas encore le jeu.. Bah vous attendez quoi? ;3

Changelog! (In French. English changelog is available here)

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